Introduction Killing in No I’m Not a Human is unavoidable, but the real question is whether you made the right call. Visitors and humans leave behind different signs after death. Knowing these signs lets you confirm if your paranoia was justified, or if you just killed an innocent guest. This guide will help you understand the aftermath of your deadly decisions.

Death aftermath in No I’m Not a Human Human Deaths in the Game When you kill a human, their body is not shown directly. Instead, three bloody body bags appear. This visual is consistent for every human victim. It is the game’s way of making sure you feel the weight of the mistake.

The body bag system serves as a constant reminder of your errors in judgment. Each time you see those three bags, you know you’ve taken an innocent life. This mechanic reinforces the psychological horror aspect of the game, making you question every decision. For more on managing this pressure, check our survival strategies guide.

Visitor Deaths in No I’m Not a Human When you kill a Visitor, the outcome is very different. Visitors leave behind their corpse rather than body bags. On top of that, your vision distorts for a moment, showing uncanny, inhuman faces. This effect is unique to Visitors and confirms that the guest you killed was not human.

The vision distortion is a key gameplay mechanic that provides immediate feedback. These disturbing visual effects serve as both confirmation and reward - you made the right call, but the game still reminds you of the horror you’ve witnessed. The corpse remains visible, unlike human victims who are discretely bagged.

Key Differences Summary Human Death: Three bloody body bags appear, no corpse visible Visitor Death: Corpse remains visible, vision distorts with inhuman faces Confirmation: The visual difference is your only way to know for certain

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